Version 1.04K for Spectralis 1 and Spectralis 2 users...

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Moderator: Jörg Schaaf

Postby Jörg Schaaf » Sat Oct 10, 2009 3:00 pm

dest4b wrote:a bug ?

- if my spectralis is now in Play mode and if i press record the quantisation is set to 24 and i can only modify that if i press the stop buton, press record and change it. tunring the encoder while playing has no effect.

Fixed in version 1.04K!

- Sequencerline targets. If i select Dsynth 1 my Spectralis is a bit confused it shows in the target now DSYNTH3 and also synth 3 is selected but i choosed as target dsynth1 .. and dsynth one is the only dsynth target i can choose no D2 or D3 in the target selection menue.

FIXED in version 1.04K

- The randomize buttun is a bit non working. If i press the SOUND encoder nothing happens. But if i press one the 16 direct buttons ( Asynth Dsynth drums ect.) the sound gets randomized. After that the SOUND button in the random menue does work normal if i push it the selected part gehts randomized.


What sound encoder? In the menu you have 4 button functions "prev", "next", "keep" and "recall"

The encoders 1-16 allows to select categories for parts. If nothing is selected yet, sound appears in the upper row of the display. As soon as you rotate one of the encoders 1-16 "sound" get's replaced by the selected category.
With encoder button 1-16 you can select a part without randomizing directly. That gives you the chance to change the category before doing the first randomize.

The randomize function creates not only one single random sound. Next adds always a new randomized sound at the right end of a random sound list. Previous selects the step before. So you can always select the last 16 results of the random function. "Keep" allows to put an result into a temporary sound buffer. Recall loads the result again - even if you made more than 16 randomize steps. That makes it easy to compare your last favorite result with a new result. Previous and Next can then switch between the last temporary buffer and the sound you randomized before.

Spectralis 1 Firmware:
http://www.spectralis.de/Spectralis1_104K.COD

Spectralis 2 Firmware:
http://www.spectralis.de/Spectralis2_104K.COD
Last edited by Jörg Schaaf on Sat Oct 10, 2009 5:08 pm, edited 1 time in total.
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Postby dest4b » Sat Oct 10, 2009 4:52 pm

:shock:
:) ugh ..

ok so i think the randomize workflow changed a bit ;)
...installing "1.04K"
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Re: Version 1.04K for Spectralis 1 and Spectralis 2 users..

Postby gruengelb » Sat Oct 10, 2009 7:32 pm

Jörg Schaaf wrote:http://www.spectralis.de/ReleaseInfo103O_US.pdf

http://www.spectralis.de/Spectralis103O.COD

Less bugs, no crashs but some more features....

Please remove the beta from your machines. This here is probably better;-)

And since October, 10th:


http://www.spectralis.de/Spectralis1_104K.COD
http://www.spectralis.de/Spectralis2_104K.COD

And here is the list of all the things we did for the Spectralis 1 since version 1.03O:

-P Fix: Shift-State-LED sometimes reset on Mapping Changes
-P Mod: QuickSound now regular "Num Button Mode" (no longer Overlay Function)
-P Fix: MiniKeyboard does not trigger Drums Part (bug introduced with Arpeggiator)
-P New: StepEdit, Function+10..13 selects resolution 1/12..1/32
-P Mod: Keys outside Transpose-Window forwarded to the Synth as usual
-P Mod: FX Edit Page removed from Song Menu
-P Mod: Mixer Modes can be left using EXIT
-P Mod: Pattern Transpose Re-Implemented. Transpose functionality is now a member
of the Part group and reachable using Shift+Play. Transpose mode is indicated
by a blinking PLAY Led. Transpose mapping is similar to the mini keybed:
Keys 1-12 allow up-transpose within one octave. Key 14 and 16 may transpose
by octaves down and up. A continuous led indicates transpose by a single octave,
blinking represents transpose by more than one octave. Key 15 reverts to the
nominal octave (not the note offset within the octave).
Please note that Key 13 represents a transpose by one octave which is interpreted
to be within the nominal octave so transposition Leds are still off. However,
Key 15 will reset such a transpose back to zero.
-Q New: Randomize uses number buttons to directly randomize a sound for a
specific part.
-Q Mod: Changed several Menu Titles
-Q Fix: Following Menus now displays Device (like OSC1-4) instead of Parameter Names (like 4xGlide):
- Glide-Menu
- VCO Pitchbend Range
- LFO Wave Menu
- LFO Modulation Depth
- LFO Rate Menu
- 24dB: Lin/Exp FM
- Multimode: Exp FM
-Q Mod: DSynth: Unisono/Detune removed from Menu for all Drum Parts
-Q Fix: Selecting Drums Part does not close DSP Wave Menu
-Q Mod: DSynth: Disabled LFO EG Submenu (for now)
-Q Mod: ASynth: Disabled VCO Fine Tune Modulation Menu (for now)
-R Mod: Randomize allows Selection of SubCategory and selective update of waveform/filter
-S Mod: Randomize Keep/Recall preserves SubCategory selection
-T Mod: Randomize uses Encoder 1-16 instead of Key 1-16 to directly randomize a Part
-T Mod: Mini Keyboard follows external Part Selection
-W Mod: Sequencer and digital Sound Engine stopped while USB is connected.
-Y Mod: Reworked Randomize Mode:
- Grouped with PartSelect/PartPlay
- Step-Encoder select Part (press) and Category (rotate)
- NumButtons select Part and randomizes a sound
- Last settings are saved in INI
-Z Mod: Groove-Edit Step/Accent+Num10..13 directly changes line resolution 1
-B Mod: Speedup on Channel Enable Ramp (faster Mute/Solo).
-B Fix: Rebuilt DSP Code for Spectralis1 (fixes USB unplug-detection).
-C Fix: Shift-Led sometimes remains lit after disconnecting USB.
-D New: Format and Factory-Image-Restore re-implemented for LBA Devices (CF-Flash)
-D Mod: All MIDI Controllers are explicitly reset on Stop, not only automated controllers.
-D Mod: Simultaneous Realtime Recording of up to 8 Controllers
-D Fix: Increased Command Timeout for SD-Cards, to get slower Types detected correctly.
-E New: MasterVolume displays current value on Turn&Push
-E New: MuteMode selectable per Part between Voice and Trigger (Motif-Menu and PartMute + ShiftNumButton)
-F Fix: Pending automated Controller will be reset on Pattern Swap.
-G Fix: Recorded depth of modulation on analog part is doubled.
-G Mod: Changed internal definition of Synth Parameters
-G Mod: Changed Naming in Target Selection Popup Menu for digital Parts
-H Mod: Huge rework to make recordable encoders happen, but this is still not finished yet. One effect will be noticeable though, that during recording most controls on the surface seem to be unresponsive, and the few already working (only within the hybrid synth) were reset when recording finishes. This is intended behaviour in that form, that encoders
should be recorded and no longer change the sound stored within the pattern.
-I Mod: Non-recordable encoders fall back to their default processing. Otherwise some required display encoders were also captured.
-I Fix: Recording Quantization defaults to 1/24
-J Fix: Sustain Pedal not working
-K Fix: Target Selection for Digital Parts displays ASyn2/ASyn3/DSyn1 instead of DSyn1/DSyn2/DSyn3
-K Mod: Default Reverse Point for empty Pattern is set to G8 (was C-3)
-K Fix: Relocated Mixer UI above Recording UI to allow FX Pages to be opened without abort recording.


Hello Jörg,

what are the changes in Spectralis2 firmware from 1.04F to 1.04K in detail?
gruengelb
 

Postby Jörg Schaaf » Sat Oct 10, 2009 9:11 pm

There is no difference in features between Spectralis 1 and Spectralis 2. You pasted the complete list as a quote into your posting...
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Postby vedra » Sun Oct 11, 2009 4:20 am

simply WOWOWOWOWOW :shock:
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Postby radinik » Sun Oct 11, 2009 4:16 pm

great, another update :D
are overdub recording and realtime recording of controllers available in spectralis1 ?
If so, how? :P
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Postby tomazzzi » Mon Oct 12, 2009 7:47 am

Waoooo

Jörg is on fire :)

Great thanks !
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Postby Jörg Schaaf » Mon Oct 12, 2009 11:22 am

radinik wrote:great, another update :D
are overdub recording and realtime recording of controllers available in spectralis1 ?
If so, how? :P


As you can see in the version history - the most difficult part is already implemented. So - it is in the work.
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Postby syzygywell » Mon Oct 12, 2009 12:57 pm

great. loaded last night and didn't have a chance to check it all out but did notice load times seemed much faster.
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Postby radinik » Mon Oct 12, 2009 2:28 pm

Jörg Schaaf wrote:
radinik wrote:great, another update :D
are overdub recording and realtime recording of controllers available in spectralis1 ?
If so, how? :P


As you can see in the version history - the most difficult part is already implemented. So - it is in the work.

ok, thats about the realtime recording, is overdub recording allready possible?
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